SDEngine
Game Engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
fmt
C
formatter< FixedString< N > >
▼
N
sd
►
N
components
C
Camera
C
DebugName
C
Renderable
C
Transform
►
N
log
C
CategoryConsoleSink
C
CategoryInfo
C
ImguiSink
C
LogEntry
C
AddComponentCmd
C
Application
C
ApplicationRuntime
C
ApplicationSpecification
C
AppTerminateEvent
C
CommandNode
C
CommandQueue
C
CommandTypeRegistrar
C
ComponentFactory
C
ComponentGroup
C
ComponentPoolNode
C
ComponentSerializer
C
ComponentTraits
C
ComponentTraits< T, ComponentGroup< Ts... > >
C
ConcatComponentGroups
C
ConcatComponentGroups< ComponentGroup< As... >, ComponentGroup< Bs... > >
C
CreateEntityCmd
C
DestroyEntityCmd
►
C
EngineDebugLayer
C
CategoryNode
C
EngineServices
C
Entity
C
EntityHandle
►
C
EntityManager
C
UnpackGroup
C
UnpackGroup< ComponentGroup< Ts... > >
C
UnpackGroup< std::tuple< Ts... > >
C
EventManager
C
EventVariant
C
FrameSync
C
FrameTimer
Tracks frame timing, fixed timestep accumulation, and CPU work time
C
GlfwContext
RAII wrapper for initializing and terminating Glfw. Also sets a glfwErrorCallback
C
IsUniqueComponentGroup
C
IsUniqueComponentGroup< ComponentGroup< T, Ts... > >
C
IsUniqueComponentGroup< ComponentGroup<> >
C
KeyPressedEvent
C
KeyReleasedEvent
C
KeyTypedEvent
C
Layer
C
LayerList
C
LayerNode
C
LayoutManager
Manages window layouts using ImGui DockBuilder for presets and INI for user layouts
C
MouseMovedEvent
C
MousePressedEvent
C
MouseReleasedEvent
C
MouseScrolledEvent
C
overloaded
C
Panel
C
PerformanceLayer
C
Profile
C
RemoveComponentCmd
C
RenderStage
C
RuntimeStateManager
C
Scene
C
SceneManager
C
SDImGuiCallbacks
C
SDImGuiContext
C
SDImGuiViewport
C
Serializer
C
SourceLocation
C
SparseEntitySet
C
SwapchainOutOfDateEvent
C
SwapchainSync
C
System
C
Texture
C
TypeErasedCommandEntry
C
VertexPNUV
C
View
C
ViewId
►
C
ViewImpl
C
Iterator
C
ViewManager
C
VulkanContext
C
VulkanFramebuffer
C
VulkanRenderer
C
VulkanWindow
C
Window
C
WindowBuilder
C
WindowCloseEvent
C
WindowDesc
C
WindowId
►
C
WindowManager
C
WindowData
C
WindowManagerCallbacks
C
WindowProps
C
WindowResizeEvent
▼
N
std
C
hash< sd::Entity >
C
hash< sd::EntityHandle >
C
hash< sd::ViewId >
C
hash< sd::WindowId >
C
Arena
C
ArenaParams
C
ArenaVec
C
BitmaskResult
C
BitmaskStreamer
C
ExtMapping
C
FixedString
C
GameAPI
C
sdIsBitmaskEnum
C
Temp
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