SDEngine
Game Engine
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sd::Panel Struct Reference

#include <Layer.hpp>

+ Inheritance diagram for sd::Panel:
+ Collaboration diagram for sd::Panel:

Additional Inherited Members

- Public Attributes inherited from sd::Layer
bool is_active = true
 
const chardebug_name = nullptr
 
Scenescene = nullptr
 
Applicationapp = nullptr
 
int stage_id = 0
 
ViewId view_id = ViewId{0}
 
Viewview = nullptr
 

The documentation for this struct was generated from the following file: