SDEngine
Game Engine
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sd::CreateEntityCmd Struct Reference

#include <commands.hpp>

+ Collaboration diagram for sd::CreateEntityCmd:

Public Member Functions

void execute (EntityManager< ComponentGroup<> > &em, CommandQueue &queue)
 
void serialize (Serializer &serializer) const
 
void deserialize (Serializer &serializer)
 

Public Attributes

EntityHandle m_handle
 
Entity m_created_entity = {}
 

Member Function Documentation

◆ deserialize()

void sd::CreateEntityCmd::deserialize ( Serializer serializer)
inline

◆ execute()

void sd::CreateEntityCmd::execute ( EntityManager< ComponentGroup<> > &  em,
CommandQueue queue 
)
inline

◆ serialize()

void sd::CreateEntityCmd::serialize ( Serializer serializer) const
inline

Member Data Documentation

◆ m_created_entity

Entity sd::CreateEntityCmd::m_created_entity = {}

◆ m_handle

EntityHandle sd::CreateEntityCmd::m_handle

The documentation for this struct was generated from the following file: