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SDEngine
Game Engine
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#include <keyboard_events.hpp>
Public Attributes | |
| int | key {} |
| int | scancode {} |
| int | mods {} |
| bool | repeat {} |
| int sd::KeyPressedEvent::key {} |
| int sd::KeyPressedEvent::mods {} |
| bool sd::KeyPressedEvent::repeat {} |
| int sd::KeyPressedEvent::scancode {} |