SDEngine
Game Engine
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sd::KeyPressedEvent Struct Reference

#include <keyboard_events.hpp>

Public Attributes

int key {}
 
int scancode {}
 
int mods {}
 
bool repeat {}
 

Member Data Documentation

◆ key

int sd::KeyPressedEvent::key {}

◆ mods

int sd::KeyPressedEvent::mods {}

◆ repeat

bool sd::KeyPressedEvent::repeat {}

◆ scancode

int sd::KeyPressedEvent::scancode {}

The documentation for this struct was generated from the following file: