SDEngine
Game Engine
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sd::Layer Struct Reference

#include <Layer.hpp>

+ Inheritance diagram for sd::Layer:
+ Collaboration diagram for sd::Layer:

Public Attributes

bool is_active = true
 
const chardebug_name = nullptr
 
Scenescene = nullptr
 
Applicationapp = nullptr
 
int stage_id = 0
 
ViewId view_id = ViewId{0}
 
Viewview = nullptr
 

Member Data Documentation

◆ app

Application* sd::Layer::app = nullptr

◆ debug_name

const char* sd::Layer::debug_name = nullptr

◆ is_active

bool sd::Layer::is_active = true

◆ scene

Scene* sd::Layer::scene = nullptr

◆ stage_id

int sd::Layer::stage_id = 0

◆ view

View* sd::Layer::view = nullptr

◆ view_id

ViewId sd::Layer::view_id = ViewId{0}

The documentation for this struct was generated from the following file: