#include <Scene.hpp>
◆ Scene() [1/2]
◆ Scene() [2/2]
◆ add_command()
| void sd::Scene::add_command |
( |
Args &&... |
args | ) |
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inline |
◆ apply_commands()
| void sd::Scene::apply_commands |
( |
| ) |
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inline |
◆ command_count()
| USize sd::Scene::command_count |
( |
| ) |
const |
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inline |
◆ get_name()
| const std::string & sd::Scene::get_name |
( |
| ) |
const |
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inline |
◆ is_active()
| bool sd::Scene::is_active |
( |
| ) |
const |
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inline |
◆ on_start()
| void sd::Scene::on_start |
( |
| ) |
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inline |
◆ on_stop()
| void sd::Scene::on_stop |
( |
| ) |
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inline |
◆ on_update()
◆ operator=()
◆ em
◆ m_commands
◆ m_is_active
◆ m_name
| std::string sd::Scene::m_name |
The documentation for this struct was generated from the following file: