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SDEngine
Game Engine
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#include <EventVariant.hpp>
Public Attributes | |
| std::variant< KeyPressedEvent, KeyReleasedEvent, KeyTypedEvent, MousePressedEvent, MouseReleasedEvent, MouseMovedEvent, MouseScrolledEvent, WindowResizeEvent, WindowCloseEvent, SwapchainOutOfDateEvent, AppTerminateEvent > | event |
| bool | handled = false |
| std::variant< KeyPressedEvent, KeyReleasedEvent, KeyTypedEvent, MousePressedEvent, MouseReleasedEvent, MouseMovedEvent, MouseScrolledEvent, WindowResizeEvent, WindowCloseEvent, SwapchainOutOfDateEvent, AppTerminateEvent> sd::EventVariant::event |