SDEngine
Game Engine
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sd::EventVariant Struct Reference

#include <EventVariant.hpp>

Public Attributes

std::variant< KeyPressedEvent, KeyReleasedEvent, KeyTypedEvent, MousePressedEvent, MouseReleasedEvent, MouseMovedEvent, MouseScrolledEvent, WindowResizeEvent, WindowCloseEvent, SwapchainOutOfDateEvent, AppTerminateEventevent
 
bool handled = false
 

Member Data Documentation

◆ event

◆ handled

bool sd::EventVariant::handled = false

The documentation for this struct was generated from the following file: