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SDEngine
Game Engine
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#include <components.hpp>
Public Attributes | |
| U32 | mesh_id = 0 |
| U32 | material_id = 0 |
| I32 | render_stage = 0 |
| U32 | view_mask = 0 |
| float | color [4] = {1.0f, 0.0f, 0.0f, 1.0f} |
| float sd::components::Renderable::color[4] = {1.0f, 0.0f, 0.0f, 1.0f} |
| U32 sd::components::Renderable::material_id = 0 |
| U32 sd::components::Renderable::mesh_id = 0 |
| I32 sd::components::Renderable::render_stage = 0 |
| U32 sd::components::Renderable::view_mask = 0 |