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SDEngine
Game Engine
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#include <EngineDebugLayer.hpp>
Public Attributes | |
| std::string | name |
| std::string | full_path |
| bool | visible = true |
| std::vector< CategoryNode > | children |
| std::vector<CategoryNode> sd::EngineDebugLayer::CategoryNode::children |
| std::string sd::EngineDebugLayer::CategoryNode::full_path |
| std::string sd::EngineDebugLayer::CategoryNode::name |