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SDEngine
Game Engine
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#include <base.hpp>
Public Types | |
| using | U = std::underlying_type_t< T > |
Public Member Functions | |
| FORCE_INLINE constexpr | operator bool () const noexcept |
| FORCE_INLINE constexpr | operator T () const noexcept |
Public Attributes | |
| U | value {} |
| using BitmaskResult< T >::U = std::underlying_type_t<T> |
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inlineconstexprnoexcept |
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inlineconstexprnoexcept |
| U BitmaskResult< T >::value {} |