SDEngine
Game Engine
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sd::WindowDesc Struct Reference

#include <Window.hpp>

Public Attributes

const chartitle {}
 
int width {}
 
int height {}
 
ResizeCallbackFn resize_callback {nullptr}
 
KeyCallbackFn key_callback {nullptr}
 
ScrollCallbackFn scroll_callback {nullptr}
 
CursorCallbackFn cursor_callback {nullptr}
 
MouseButtonCallbackFn mouse_button_callback {nullptr}
 
RefreshCallbackFn refresh_callback {nullptr}
 
CharCallbackFn char_callback {nullptr}
 

Member Data Documentation

◆ char_callback

CharCallbackFn sd::WindowDesc::char_callback {nullptr}

◆ cursor_callback

CursorCallbackFn sd::WindowDesc::cursor_callback {nullptr}

◆ height

int sd::WindowDesc::height {}

◆ key_callback

KeyCallbackFn sd::WindowDesc::key_callback {nullptr}

◆ mouse_button_callback

MouseButtonCallbackFn sd::WindowDesc::mouse_button_callback {nullptr}

◆ refresh_callback

RefreshCallbackFn sd::WindowDesc::refresh_callback {nullptr}

◆ resize_callback

ResizeCallbackFn sd::WindowDesc::resize_callback {nullptr}

◆ scroll_callback

ScrollCallbackFn sd::WindowDesc::scroll_callback {nullptr}

◆ title

const char* sd::WindowDesc::title {}

◆ width

int sd::WindowDesc::width {}

The documentation for this struct was generated from the following file: