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SDEngine
Game Engine
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#include <Window.hpp>
| CharCallbackFn sd::WindowDesc::char_callback {nullptr} |
| CursorCallbackFn sd::WindowDesc::cursor_callback {nullptr} |
| int sd::WindowDesc::height {} |
| KeyCallbackFn sd::WindowDesc::key_callback {nullptr} |
| MouseButtonCallbackFn sd::WindowDesc::mouse_button_callback {nullptr} |
| RefreshCallbackFn sd::WindowDesc::refresh_callback {nullptr} |
| ResizeCallbackFn sd::WindowDesc::resize_callback {nullptr} |
| ScrollCallbackFn sd::WindowDesc::scroll_callback {nullptr} |
| int sd::WindowDesc::width {} |