SDEngine
Game Engine
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Classes
|
Typedefs
sd::components Namespace Reference
Classes
struct
Camera
struct
DebugName
struct
Renderable
struct
Transform
Typedefs
using
EngineComponents
=
ComponentGroup
<
Transform
,
Camera
,
Renderable
,
DebugName
>
Typedef Documentation
◆
EngineComponents
using
sd::components::EngineComponents
=
typedef
ComponentGroup
<
Transform
,
Camera
,
Renderable
,
DebugName
>
sd
components
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1.9.8