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SDEngine
Game Engine
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#include <WindowManager.hpp>
Public Attributes | |
| std::function< void()> | close_app |
| std::function< void(EventVariant &)> | on_app_event |
| std::function<void()> sd::WindowManagerCallbacks::close_app |
| std::function<void(EventVariant&)> sd::WindowManagerCallbacks::on_app_event |