SDEngine
Game Engine
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sd::ComponentSerializer< T > Struct Template Reference

#include <component_registration.hpp>

Static Public Member Functions

static void serialize (const T &component, Serializer &s)=delete
 
static void deserialize (T &component, Serializer &s)=delete
 

Member Function Documentation

◆ deserialize()

template<typename T >
static void sd::ComponentSerializer< T >::deserialize ( T &  component,
Serializer s 
)
staticdelete

◆ serialize()

template<typename T >
static void sd::ComponentSerializer< T >::serialize ( const T &  component,
Serializer s 
)
staticdelete

The documentation for this struct was generated from the following file: