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SDEngine
Game Engine
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#include <CommandQueue.hpp>
Public Attributes | |
| void *(* | alloc_fn )(Arena *arena) |
| void(* | execute_fn )(void *data, EntityManager< ComponentGroup<> > &em, CommandQueue &queue) |
| void(* | serialize_fn )(void *data, Serializer &s) |
| void(* | deserialize_fn )(void *data, Serializer &s) |
| void(* sd::TypeErasedCommandEntry::deserialize_fn) (void *data, Serializer &s) |
| void(* sd::TypeErasedCommandEntry::execute_fn) (void *data, EntityManager< ComponentGroup<> > &em, CommandQueue &queue) |
| void(* sd::TypeErasedCommandEntry::serialize_fn) (void *data, Serializer &s) |