SDEngine
Game Engine
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sd::EntityHandle Struct Reference

#include <Command.hpp>

Public Member Functions

bool is_valid () const
 
bool operator== (const EntityHandle &other) const
 
bool operator!= (const EntityHandle &other) const
 

Public Attributes

U32 id
 

Member Function Documentation

◆ is_valid()

bool sd::EntityHandle::is_valid ( ) const
inline

◆ operator!=()

bool sd::EntityHandle::operator!= ( const EntityHandle other) const
inline

◆ operator==()

bool sd::EntityHandle::operator== ( const EntityHandle other) const
inline

Member Data Documentation

◆ id

U32 sd::EntityHandle::id

The documentation for this struct was generated from the following file: