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SDEngine
Game Engine
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#include <Command.hpp>
Public Member Functions | |
| EntityHandle () | |
| EntityHandle (const u32 id) | |
| bool | is_valid () const |
| bool | operator== (const EntityHandle &other) const |
| bool | operator!= (const EntityHandle &other) const |
Public Attributes | |
| u32 | id |
Represents a "future" entity in the command queue
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inline |
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| u32 sd::EntityHandle::id |