SDEngine
Game Engine
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sd::EntityHandle Struct Reference

#include <Command.hpp>

Public Member Functions

 EntityHandle ()
 
 EntityHandle (const u32 id)
 
bool is_valid () const
 
bool operator== (const EntityHandle &other) const
 
bool operator!= (const EntityHandle &other) const
 

Public Attributes

u32 id
 

Detailed Description

Represents a "future" entity in the command queue

Constructor & Destructor Documentation

◆ EntityHandle() [1/2]

sd::EntityHandle::EntityHandle ( )
inline

◆ EntityHandle() [2/2]

sd::EntityHandle::EntityHandle ( const u32  id)
inlineexplicit

Member Function Documentation

◆ is_valid()

bool sd::EntityHandle::is_valid ( ) const
inline

◆ operator!=()

bool sd::EntityHandle::operator!= ( const EntityHandle other) const
inline

◆ operator==()

bool sd::EntityHandle::operator== ( const EntityHandle other) const
inline

Member Data Documentation

◆ id

u32 sd::EntityHandle::id

The documentation for this struct was generated from the following file: