SDEngine
Game Engine
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sd::DestroyEntityCmd Struct Reference

#include <commands.hpp>

+ Collaboration diagram for sd::DestroyEntityCmd:

Public Member Functions

void execute (EntityManager< ComponentGroup<> > &em, CommandQueue &)
 
void serialize (Serializer &serializer) const
 
void deserialize (Serializer &serializer)
 

Public Attributes

Entity m_entity
 

Member Function Documentation

◆ deserialize()

void sd::DestroyEntityCmd::deserialize ( Serializer serializer)
inline

◆ execute()

void sd::DestroyEntityCmd::execute ( EntityManager< ComponentGroup<> > &  em,
CommandQueue  
)
inline

◆ serialize()

void sd::DestroyEntityCmd::serialize ( Serializer serializer) const
inline

Member Data Documentation

◆ m_entity

Entity sd::DestroyEntityCmd::m_entity

The documentation for this struct was generated from the following file: