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SDEngine
Game Engine
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#include <ComponentPoolNode.hpp>
Public Attributes | |
| void * | pool = nullptr |
| bool(* | remove_fn )(void *pool, Entity e) = nullptr |
| void(* | serialize_fn )(void *pool, Serializer &s) = nullptr |
| void(* | deserialize_fn )(void *pool, Serializer &s) = nullptr |