SDEngine
Game Engine
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sd::ComponentPoolNode Struct Reference

#include <ComponentPoolNode.hpp>

Public Attributes

voidpool = nullptr
 
bool(* remove_fn )(void *pool, Entity e) = nullptr
 
void(* serialize_fn )(void *pool, Serializer &s) = nullptr
 
void(* deserialize_fn )(void *pool, Serializer &s) = nullptr
 

Member Data Documentation

◆ deserialize_fn

void(* sd::ComponentPoolNode::deserialize_fn) (void *pool, Serializer &s) = nullptr

◆ pool

void* sd::ComponentPoolNode::pool = nullptr

◆ remove_fn

bool(* sd::ComponentPoolNode::remove_fn) (void *pool, Entity e) = nullptr

◆ serialize_fn

void(* sd::ComponentPoolNode::serialize_fn) (void *pool, Serializer &s) = nullptr

The documentation for this struct was generated from the following file: