#include <LayerNode.hpp>
◆ on_activate()
| void sd::LayerNode::on_activate |
( |
| ) |
const |
|
inline |
◆ on_attach()
| void sd::LayerNode::on_attach |
( |
| ) |
const |
|
inline |
◆ on_deactivate()
| void sd::LayerNode::on_deactivate |
( |
| ) |
const |
|
inline |
◆ on_detach()
| void sd::LayerNode::on_detach |
( |
| ) |
const |
|
inline |
◆ on_event()
◆ on_fixed_update()
| void sd::LayerNode::on_fixed_update |
( |
double |
dt | ) |
const |
|
inline |
◆ on_gui_render()
| void sd::LayerNode::on_gui_render |
( |
| ) |
const |
|
inline |
◆ on_im_gui_menu_bar()
| void sd::LayerNode::on_im_gui_menu_bar |
( |
| ) |
const |
|
inline |
◆ on_render()
| void sd::LayerNode::on_render |
( |
vk::CommandBuffer |
cmd | ) |
const |
|
inline |
◆ on_shader_reload()
| void sd::LayerNode::on_shader_reload |
( |
| ) |
const |
|
inline |
◆ on_swapchain_recreated()
| void sd::LayerNode::on_swapchain_recreated |
( |
| ) |
const |
|
inline |
◆ on_update()
| void sd::LayerNode::on_update |
( |
float |
dt | ) |
const |
|
inline |
◆ app
◆ data
◆ debug_name
◆ destroy_fn
◆ is_active
◆ on_activate_fn
◆ on_attach_fn
◆ on_deactivate_fn
◆ on_detach_fn
◆ on_event_fn
◆ on_fixed_update_fn
◆ on_gui_render_fn
◆ on_im_gui_menu_bar_fn
◆ on_render_fn
◆ on_shader_reload_fn
◆ on_swapchain_recreated_fn
◆ on_update_fn
◆ scene
◆ stage_id
| int sd::LayerNode::stage_id = 0 |
◆ type_id
| U64 sd::LayerNode::type_id = 0 |
◆ view
◆ view_id
The documentation for this struct was generated from the following file: