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SDEngine
Game Engine
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#include <id_types.hpp>
Public Member Functions | |
| constexpr | WindowId (uint32_t v=0) noexcept |
| constexpr WindowId & | operator++ () noexcept |
| constexpr WindowId | operator++ (int) noexcept |
| constexpr auto | operator<=> (const WindowId &) const =default |
| constexpr bool | operator== (const WindowId &) const =default |
| constexpr | operator uint32_t () const noexcept |
Public Attributes | |
| uint32_t | value = 0 |
| uint32_t sd::WindowId::value = 0 |