SDEngine
Game Engine
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sd::WindowId Struct Reference

#include <id_types.hpp>

Public Member Functions

constexpr WindowId (uint32_t v=0) noexcept
 
constexpr WindowIdoperator++ () noexcept
 
constexpr WindowId operator++ (int) noexcept
 
constexpr auto operator<=> (const WindowId &) const =default
 
constexpr bool operator== (const WindowId &) const =default
 
constexpr operator uint32_t () const noexcept
 

Public Attributes

uint32_t value = 0
 

Constructor & Destructor Documentation

◆ WindowId()

constexpr sd::WindowId::WindowId ( uint32_t  v = 0)
inlineexplicitconstexprnoexcept

Member Function Documentation

◆ operator uint32_t()

constexpr sd::WindowId::operator uint32_t ( ) const
inlineexplicitconstexprnoexcept

◆ operator++() [1/2]

constexpr WindowId & sd::WindowId::operator++ ( )
inlineconstexprnoexcept

◆ operator++() [2/2]

constexpr WindowId sd::WindowId::operator++ ( int  )
inlineconstexprnoexcept

◆ operator<=>()

constexpr auto sd::WindowId::operator<=> ( const WindowId ) const
constexprdefault

◆ operator==()

constexpr bool sd::WindowId::operator== ( const WindowId ) const
constexprdefault

Member Data Documentation

◆ value

uint32_t sd::WindowId::value = 0

The documentation for this struct was generated from the following file: