#include <SceneManager.hpp>
◆ clear()
| void sd::SceneManager::clear |
( |
| ) |
|
◆ create()
| Scene * sd::SceneManager::create |
( |
Arena * |
arena, |
|
|
const std::string & |
name |
|
) |
| |
◆ for_each() [1/2]
| void sd::SceneManager::for_each |
( |
F && |
fn | ) |
|
|
inline |
◆ for_each() [2/2]
| void sd::SceneManager::for_each |
( |
F && |
fn | ) |
const |
|
inline |
◆ get()
| Scene * sd::SceneManager::get |
( |
const std::string & |
name | ) |
const |
◆ m_scenes
| std::vector<Scene*> sd::SceneManager::m_scenes |
The documentation for this struct was generated from the following files: