SDEngine
Game Engine
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sd::EventManager Struct Reference

#include <EventManager.hpp>

+ Collaboration diagram for sd::EventManager:

Public Member Functions

 EventManager ()
 
 ~EventManager ()
 
 EventManager (const EventManager &)=delete
 
EventManageroperator= (const EventManager &)=delete
 
 EventManager (EventManager &&)=default
 
EventManageroperator= (EventManager &&)=default
 
bool has_resize_event () const
 
template<typename T >
bool has_event () const
 
template<typename T >
void clear_type ()
 
void clear ()
 
template<typename T , typename... Args>
void push_event (Args &&... args)
 
auto begin ()
 
auto end ()
 

Public Attributes

ArenaVec< EventVariantm_events
 
Arenam_arena = nullptr
 

Constructor & Destructor Documentation

◆ EventManager() [1/3]

sd::EventManager::EventManager ( )
inline

◆ ~EventManager()

sd::EventManager::~EventManager ( )
inline

◆ EventManager() [2/3]

sd::EventManager::EventManager ( const EventManager )
delete

◆ EventManager() [3/3]

sd::EventManager::EventManager ( EventManager &&  )
default

Member Function Documentation

◆ begin()

auto sd::EventManager::begin ( )
inline

◆ clear()

void sd::EventManager::clear ( )
inline

◆ clear_type()

template<typename T >
void sd::EventManager::clear_type ( )
inline

◆ end()

auto sd::EventManager::end ( )
inline

◆ has_event()

template<typename T >
bool sd::EventManager::has_event ( ) const
inline

◆ has_resize_event()

bool sd::EventManager::has_resize_event ( ) const
inline

◆ operator=() [1/2]

EventManager & sd::EventManager::operator= ( const EventManager )
delete

◆ operator=() [2/2]

EventManager & sd::EventManager::operator= ( EventManager &&  )
default

◆ push_event()

template<typename T , typename... Args>
void sd::EventManager::push_event ( Args &&...  args)
inline

Member Data Documentation

◆ m_arena

Arena* sd::EventManager::m_arena = nullptr

◆ m_events

ArenaVec<EventVariant> sd::EventManager::m_events

The documentation for this struct was generated from the following file: