SDEngine
Game Engine
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sd::ApplicationSpecification Struct Reference

#include <Application.hpp>

Public Attributes

std::string name = "SDEngine App"
 
int width = 1600
 
int height = 900
 
bool enableHotReload = true
 
std::string gameSoPath = "libSandboxApp.so"
 

Member Data Documentation

◆ enableHotReload

bool sd::ApplicationSpecification::enableHotReload = true

◆ gameSoPath

std::string sd::ApplicationSpecification::gameSoPath = "libSandboxApp.so"

◆ height

int sd::ApplicationSpecification::height = 900

◆ name

std::string sd::ApplicationSpecification::name = "SDEngine App"

◆ width

int sd::ApplicationSpecification::width = 1600

The documentation for this struct was generated from the following file: