SDEngine
Game Engine
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File List
Here is a list of all files with brief descriptions:
[detail level
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SD
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include
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SD
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core
▼
ecs
►
impl
EntityManager.inl
SparseEntitySet.inl
Command.hpp
CommandQueue.hpp
commands.hpp
component_registration.hpp
ComponentFactory.hpp
ComponentPoolNode.hpp
components.hpp
Entity.hpp
EntityManager.hpp
SparseEntitySet.hpp
▼
events
►
app
app_events.hpp
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window
keyboard_events.hpp
mouse_events.hpp
window_events.hpp
Event.hpp
EventManager.hpp
EventVariant.hpp
▼
layers
EngineDebugLayer.hpp
PerformanceLayer.hpp
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vulkan
vulkan_config.hpp
vulkan_utils.hpp
VulkanContext.hpp
VulkanFramebuffer.hpp
VulkanRenderer.hpp
VulkanWindow.hpp
ApplicationRuntime.hpp
arena_vec.hpp
base.hpp
EngineServices.hpp
FrameTimer.hpp
GlfwContext.hpp
id_types.hpp
Layer.hpp
LayerList.hpp
LayerNode.hpp
LayoutManager.hpp
logging.hpp
math_utils.hpp
Scene.hpp
SceneManager.hpp
SDImGuiContext.hpp
SDImGuiViewport.hpp
ShaderCompiler.hpp
type_id.hpp
types.hpp
View.hpp
ViewManager.hpp
Window.hpp
WindowManager.hpp
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impl
Application.inl
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utils
file_utils.hpp
FixedString.hpp
serialization.hpp
utils.hpp
Application.hpp
arena.hpp
game_api.hpp
imgui_vla_config.h
profiler.hpp
RuntimeStateManager.hpp
State persistence for hot reload support
Vertex.hpp
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src
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core
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ecs
CommandQueue.cpp
ComponentFactory.cpp
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layers
EngineDebugLayer.cpp
SDImGuiContext.cpp
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vulkan
VulkanContext.cpp
VulkanFramebuffer.cpp
VulkanRenderer.cpp
VulkanWindow.cpp
LayoutManager.cpp
logging.cpp
SceneManager.cpp
SDImGuiViewport.cpp
ShaderCompiler.cpp
View.cpp
ViewManager.cpp
Window.cpp
WindowManager.cpp
Application.cpp
arena.cpp
internal.hpp
RuntimeStateManager.cpp
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