SDEngine
Game Engine
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EntityManager.hpp File Reference
#include <bitset>
#include <memory>
#include <vector>
#include "ComponentFactory.hpp"
#include "Entity.hpp"
#include "SD/core/logging.hpp"
#include "SparseEntitySet.hpp"
#include "component_registration.hpp"
#include "impl/EntityManager.inl"
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Classes

class  sd::ViewImpl< Components >
 
struct  sd::ViewImpl< Components >::Iterator
 
class  sd::EntityManager
 
struct  sd::EntityManager::UnpackGroup< T >
 
struct  sd::EntityManager::UnpackGroup< std::tuple< Ts... > >
 
struct  sd::EntityManager::UnpackGroup< ComponentGroup< Ts... > >
 

Namespaces

namespace  sd