SDEngine
Game Engine
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GlfwContext.hpp File Reference
#include <GLFW/glfw3.h>
#include "SD/core/base.hpp"
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Classes

class  sd::GlfwContext
 RAII wrapper for initializing and terminating Glfw. Also sets a glfwErrorCallback. More...
 

Namespaces

namespace  sd
 

Typedefs

using sd::glfw_error_callback = std::function< void(int, const char *)>