SDEngine
Game Engine
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RuntimeStateManager.hpp File Reference

State persistence for hot reload support. More...

#include <string>
#include <unordered_map>
#include <vector>
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Classes

class  sd::RuntimeStateManager
 

Namespaces

namespace  sd
 

Detailed Description

State persistence for hot reload support.

Note
Game state (scenes, entities, components) is externally owned and auto-persists across hot reloads. This class does NOT serialize/deserialize ECS state. It exists primarily to provide a hook point for future engine-level state transitions.