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SDEngine
Game Engine
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#include <functional>#include <memory>#include <GLFW/glfw3.h>#include "LayerList.hpp"#include "SD/export.hpp"#include "events/EventManager.hpp"
Include dependency graph for Window.hpp:
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Classes | |
| struct | sd::WindowDesc |
| class | sd::Window |
| class | sd::WindowBuilder |
Namespaces | |
| namespace | sd |
Macros | |
| #define | GLFW_INCLUDE_VULKAN |
Typedefs | |
| using | sd::ResizeCallbackFn = std::function< void(int, int)> |
| using | sd::KeyCallbackFn = std::function< void(int, int, int, int)> |
| using | sd::ScrollCallbackFn = std::function< void(double, double)> |
| using | sd::CursorCallbackFn = std::function< void(double, double)> |
| using | sd::MouseButtonCallbackFn = std::function< void(int, int, int)> |
| using | sd::RefreshCallbackFn = std::function< void()> |
| using | sd::CharCallbackFn = std::function< void(unsigned int)> |
| #define GLFW_INCLUDE_VULKAN |