SDEngine
Game Engine
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ShaderCompiler.hpp
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1#pragma once
2#include <optional>
3#include <string>
4#include <vector>
5
6#include "SD/export.hpp"
7#include "types.hpp"
8namespace sd {
18SD_EXPORT std::optional<std::vector<U32>> compile_shader(std::string_view filename,
19 std::string_view profile = {});
20} // namespace sd
Definition Application.hpp:22
SD_EXPORT std::optional< std::vector< U32 > > compile_shader(std::string_view filename, std::string_view profile={})
Definition ShaderCompiler.cpp:153
consteval U64 type_id_of()
Definition type_id.hpp:6