SDEngine
Game Engine
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Layer.hpp File Reference
#include <vulkan/vulkan.hpp>
#include "SD/core/id_types.hpp"
#include "SD/export.hpp"
#include "Scene.hpp"
#include "events/Event.hpp"
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Classes

class  sd::Layer
 Base class for all layers. Prefer using System, RenderStage, or Panel instead. More...
 
class  sd::System
 Logic-only layer: events, update, fixed update. No rendering or UI. More...
 
class  sd::RenderStage
 GPU command recording layer: bound to a View + render stage. No logic or UI. More...
 
class  sd::Panel
 ImGui UI layer: panels, inspectors, debug tools. No GPU rendering. More...
 

Namespaces

namespace  sd
 

Concepts

concept  sd::IsLayer