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SDEngine
Game Engine
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#include <cstdint>#include <limits>
Include dependency graph for types.hpp:
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Macros | |
| #define | LOCAL_PERSIST static |
Typedefs | |
| using | I8 = std::int8_t |
| using | I16 = std::int16_t |
| using | I32 = std::int32_t |
| using | I64 = std::int64_t |
| using | U8 = std::uint8_t |
| using | U16 = std::uint16_t |
| using | U32 = std::uint32_t |
| using | U64 = std::uint64_t |
| using | USize = std::size_t |
| using | F32 = float |
| using | F64 = double |
Variables | |
| template<typename T > | |
| constexpr T | g_type_max = std::numeric_limits<T>::max() |
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constexpr |