SDEngine
Game Engine
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ShaderCompiler.hpp File Reference
#include <optional>
#include <string>
#include <vector>
#include "SD/export.hpp"
#include "types.hpp"
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Namespaces

namespace  sd
 

Functions

SD_EXPORT std::optional< std::vector< U32 > > sd::compile_shader (std::string_view filename, std::string_view profile={})