SDEngine
Game Engine
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Command.hpp File Reference
#include <functional>
#include <unordered_map>
#include <vector>
#include "EntityManager.hpp"
#include "SD/core/type_id.hpp"
#include "SD/core/types.hpp"
#include "SD/utils/serialization.hpp"
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Classes

struct  sd::EntityHandle
 
struct  sd::CommandNode
 
struct  std::hash< sd::EntityHandle >
 

Namespaces

namespace  sd