SDEngine
Game Engine
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vulkan_utils.hpp File Reference
#include <source_location>
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Namespaces

namespace  sd
 

Functions

void sd::check_vulkan_res (vk::Result result, std::string_view message, std::source_location loc=std::source_location::current())
 
template<typename T >
auto sd::check_vulkan_res_val (T &&result, std::string_view message, std::source_location loc=std::source_location::current())
 
u32 sd::find_memory_type (const vk::PhysicalDevice &physical_device, u32 type_filter, vk::MemoryPropertyFlags properties)