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SDEngine
Game Engine
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#include <source_location>
Include dependency graph for vulkan_utils.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | sd |
Functions | |
| void | sd::check_vulkan_res (vk::Result result, std::string_view message, std::source_location loc=std::source_location::current()) |
| template<typename T > | |
| auto | sd::check_vulkan_res_val (T &&result, std::string_view message, std::source_location loc=std::source_location::current()) |
| u32 | sd::find_memory_type (const vk::PhysicalDevice &physical_device, u32 type_filter, vk::MemoryPropertyFlags properties) |