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SDEngine
Game Engine
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#include <VLA/Matrix.hpp>#include "ComponentFactory.hpp"#include "SD/core/types.hpp"#include "component_registration.hpp"
Include dependency graph for components.hpp:
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Classes | |
| struct | sd::components::Transform |
| struct | sd::components::Camera |
| struct | sd::components::Renderable |
| struct | sd::components::DebugName |
Namespaces | |
| namespace | sd |
| namespace | sd::components |
Typedefs | |
| using | sd::components::EngineComponents = ComponentGroup< Transform, Camera, Renderable, DebugName > |