SDEngine
Game Engine
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components.hpp File Reference
#include <VLA/Matrix.hpp>
#include "ComponentFactory.hpp"
#include "SD/core/types.hpp"
#include "component_registration.hpp"
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Classes

struct  sd::components::Transform
 
struct  sd::components::Camera
 
struct  sd::components::Renderable
 
struct  sd::components::DebugName
 

Namespaces

namespace  sd
 
namespace  sd::components
 

Typedefs

using sd::components::EngineComponents = ComponentGroup< Transform, Camera, Renderable, DebugName >