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SDEngine
Game Engine
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#include <imgui.h>#include <memory>#include <string>#include <vector>#include <vk_mem_alloc.h>#include "SD/core/EngineServices.hpp"#include "SD/core/LayerList.hpp"#include "SD/core/id_types.hpp"#include "SD/core/vulkan/VulkanContext.hpp"#include "SD/core/vulkan/vulkan_config.hpp"#include "VLA/Matrix.hpp"
Include dependency graph for View.hpp:
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Classes | |
| class | sd::View |
Namespaces | |
| namespace | sd |
Enumerations | |
| enum | sd::ViewError { sd::NAME_ALREADY_EXISTS , sd::SUCCESS , sd::VIEW_DOES_NOT_EXIST } |
| enum class | sd::AspectMode { sd::FIXED_HEIGHT , sd::FIXED_WIDTH , sd::BEST_FIT } |
| enum class | sd::RenderMode { sd::SHADED , sd::WIREFRAME } |