SDEngine
Game Engine
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View.hpp File Reference
#include <imgui.h>
#include <memory>
#include <string>
#include <vector>
#include <vk_mem_alloc.h>
#include "SD/core/EngineServices.hpp"
#include "SD/core/LayerList.hpp"
#include "SD/core/id_types.hpp"
#include "SD/core/vulkan/VulkanContext.hpp"
#include "SD/core/vulkan/vulkan_config.hpp"
#include "VLA/Matrix.hpp"
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Classes

class  sd::View
 

Namespaces

namespace  sd
 

Enumerations

enum  sd::ViewError { sd::NAME_ALREADY_EXISTS , sd::SUCCESS , sd::VIEW_DOES_NOT_EXIST }
 
enum class  sd::AspectMode { sd::FIXED_HEIGHT , sd::FIXED_WIDTH , sd::BEST_FIT }
 
enum class  sd::RenderMode { sd::SHADED , sd::WIREFRAME }