#include <WindowManager.hpp>
◆ WindowManager()
◆ ~WindowManager()
| sd::WindowManager::~WindowManager |
( |
| ) |
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default |
◆ create()
◆ destroy()
◆ draw_window()
◆ draw_windows()
◆ get_render_window()
◆ get_window()
◆ get_windows() [1/2]
| auto & sd::WindowManager::get_windows |
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| ) |
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inline |
◆ get_windows() [2/2]
| const auto & sd::WindowManager::get_windows |
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| ) |
const |
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inline |
◆ process_pending_closes()
| void sd::WindowManager::process_pending_closes |
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| ) |
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◆ update_window()
◆ update_windows()
| void sd::WindowManager::update_windows |
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float |
dt | ) |
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◆ m_callbacks
◆ m_imgui_ctx
◆ m_next_window_id
| WindowId sd::WindowManager::m_next_window_id |
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private |
◆ m_pending_close
| std::vector<WindowId> sd::WindowManager::m_pending_close |
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private |
◆ m_renderer
◆ m_vulkan_ctx
◆ m_windows
The documentation for this class was generated from the following files: