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SDEngine
Game Engine
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This is the complete list of members for sd::WindowManager, including all inherited members.
| create(const WindowProps &props) | sd::WindowManager | |
| destroy(WindowId id) | sd::WindowManager | |
| draw_window(WindowId id, WindowData &data, ViewManager &viewManager) | sd::WindowManager | private |
| draw_windows(ViewManager &viewManager) | sd::WindowManager | |
| get_render_window(WindowId id) | sd::WindowManager | |
| get_window(WindowId id) | sd::WindowManager | |
| get_windows() | sd::WindowManager | inline |
| get_windows() const | sd::WindowManager | inline |
| m_callbacks | sd::WindowManager | private |
| m_imgui_ctx | sd::WindowManager | private |
| m_next_window_id | sd::WindowManager | private |
| m_pending_close | sd::WindowManager | private |
| m_renderer | sd::WindowManager | private |
| m_vulkan_ctx | sd::WindowManager | private |
| m_windows | sd::WindowManager | private |
| process_pending_closes() | sd::WindowManager | |
| update_window(WindowId id, WindowData &data, float dt) | sd::WindowManager | private |
| update_windows(float dt) | sd::WindowManager | |
| WindowManager(const EngineServices &services, const WindowManagerCallbacks &callbacks) | sd::WindowManager | |
| ~WindowManager() | sd::WindowManager |