#include <SDImGuiContext.hpp>
◆ SDImGuiContext() [1/3]
◆ ~SDImGuiContext()
| sd::SDImGuiContext::~SDImGuiContext |
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| ) |
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◆ SDImGuiContext() [2/3]
◆ SDImGuiContext() [3/3]
◆ begin_dock_space()
| void sd::SDImGuiContext::begin_dock_space |
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const std::string & |
title = "SDEngine Editor" | ) |
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◆ begin_frame()
| void sd::SDImGuiContext::begin_frame |
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| ) |
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◆ create_compatible_render_pass()
| void sd::SDImGuiContext::create_compatible_render_pass |
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VulkanContext & |
ctx, |
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vk::Format |
format |
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) |
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private |
◆ create_descriptor_pool()
◆ create_texture_from_view()
◆ end_dock_space()
| void sd::SDImGuiContext::end_dock_space |
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| ) |
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◆ end_frame()
| void sd::SDImGuiContext::end_frame |
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| ) |
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◆ get_context()
◆ get_descriptor_pool()
| vk::DescriptorPool sd::SDImGuiContext::get_descriptor_pool |
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| ) |
const |
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inline |
◆ init()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ remove_texture()
◆ render_draw_data()
| void sd::SDImGuiContext::render_draw_data |
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vk::CommandBuffer |
cmd | ) |
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◆ shutdown()
| void sd::SDImGuiContext::shutdown |
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| ) |
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◆ update_platform_windows()
| void sd::SDImGuiContext::update_platform_windows |
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| ) |
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◆ m_callbacks
◆ m_context
◆ m_default_sampler
| vk::UniqueSampler sd::SDImGuiContext::m_default_sampler |
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private |
◆ m_descriptor_pool
| vk::UniqueDescriptorPool sd::SDImGuiContext::m_descriptor_pool |
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private |
◆ m_is_vulkan_initialized
| bool sd::SDImGuiContext::m_is_vulkan_initialized = false |
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private |
◆ m_render_pass
| vk::UniqueRenderPass sd::SDImGuiContext::m_render_pass |
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private |
The documentation for this class was generated from the following files: