SDEngine
Game Engine
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PipelineFactory.hpp File Reference
#include <string>
#include <vector>
#include "SD/core/base.hpp"
#include "ShaderLibrary.hpp"
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Classes

class  sd::PipelineFactory
 Creates and owns graphics pipelines. Handles cleanup on destruction. More...
 
struct  sd::PipelineFactory::Handle
 
struct  sd::PipelineFactory::PipelineDesc
 
struct  sd::PipelineFactory::PipelineEntry
 

Namespaces

namespace  sd