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SDEngine
Game Engine
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#include <PipelineFactory.hpp>
Public Member Functions | |
| operator bool () const | |
| bool | operator== (const Handle &other) const |
| bool | operator!= (const Handle &other) const |
Public Attributes | |
| uint32_t | index = 0 |
| uint32_t | generation = 0 |
Stable handle to a pipeline. Remains valid across hot-reloads. Uses generational indexing to detect use-after-free of destroyed handles.
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inlineexplicit |
| uint32_t sd::PipelineFactory::Handle::generation = 0 |
| uint32_t sd::PipelineFactory::Handle::index = 0 |