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SDEngine
Game Engine
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#include <PipelineFactory.hpp>
Public Member Functions | |
| ~PipelineDesc ()=default | |
| auto | operator<=> (const PipelineDesc &) const =default |
Public Attributes | |
| std::string | vert_path |
| std::string | frag_path |
| VkRenderPass | render_pass = VK_NULL_HANDLE |
| u32 | subpass = 0 |
| VkPolygonMode | polygon_mode = VK_POLYGON_MODE_FILL |
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default |
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default |
| std::string sd::PipelineFactory::PipelineDesc::frag_path |
| VkPolygonMode sd::PipelineFactory::PipelineDesc::polygon_mode = VK_POLYGON_MODE_FILL |
| VkRenderPass sd::PipelineFactory::PipelineDesc::render_pass = VK_NULL_HANDLE |
| u32 sd::PipelineFactory::PipelineDesc::subpass = 0 |
| std::string sd::PipelineFactory::PipelineDesc::vert_path |