SDEngine
Game Engine
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sd::PipelineFactory::PipelineDesc Struct Reference

#include <PipelineFactory.hpp>

Public Member Functions

 ~PipelineDesc ()=default
 
auto operator<=> (const PipelineDesc &) const =default
 

Public Attributes

std::string vert_path
 
std::string frag_path
 
VkRenderPass render_pass = VK_NULL_HANDLE
 
u32 subpass = 0
 
VkPolygonMode polygon_mode = VK_POLYGON_MODE_FILL
 

Constructor & Destructor Documentation

◆ ~PipelineDesc()

sd::PipelineFactory::PipelineDesc::~PipelineDesc ( )
default

Member Function Documentation

◆ operator<=>()

auto sd::PipelineFactory::PipelineDesc::operator<=> ( const PipelineDesc ) const
default

Member Data Documentation

◆ frag_path

std::string sd::PipelineFactory::PipelineDesc::frag_path

◆ polygon_mode

VkPolygonMode sd::PipelineFactory::PipelineDesc::polygon_mode = VK_POLYGON_MODE_FILL

◆ render_pass

VkRenderPass sd::PipelineFactory::PipelineDesc::render_pass = VK_NULL_HANDLE

◆ subpass

u32 sd::PipelineFactory::PipelineDesc::subpass = 0

◆ vert_path

std::string sd::PipelineFactory::PipelineDesc::vert_path

The documentation for this struct was generated from the following file: