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SDEngine
Game Engine
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This is the complete list of members for sd::EntityHandle, including all inherited members.
| EntityHandle() | sd::EntityHandle | inline |
| EntityHandle(const u32 id) | sd::EntityHandle | inlineexplicit |
| id | sd::EntityHandle | |
| is_valid() const | sd::EntityHandle | inline |
| operator!=(const EntityHandle &other) const | sd::EntityHandle | inline |
| operator==(const EntityHandle &other) const | sd::EntityHandle | inline |