SDEngine
Game Engine
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sd::ComponentSerializer< Transform > Struct Reference

#include <components.hpp>

Static Public Member Functions

static void serialize (const Transform &c, Serializer &s)
 
static void deserialize (Transform &c, Serializer &s)
 

Member Function Documentation

◆ deserialize()

static void sd::ComponentSerializer< Transform >::deserialize ( Transform c,
Serializer s 
)
inlinestatic

◆ serialize()

static void sd::ComponentSerializer< Transform >::serialize ( const Transform c,
Serializer s 
)
inlinestatic

The documentation for this struct was generated from the following file: