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SDEngine
Game Engine
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#include <ShaderCompiler.hpp>
Public Member Functions | |
| ShaderCompiler () | |
| bool | compile_shader (const std::string &source, std::vector< uint32_t > &output, const std::string &profile) const |
Private Attributes | |
| CComPtr< IDxcUtils > | dxc_utils |
| CComPtr< IDxcCompiler3 > | dxc_compiler |
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inline |
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inline |
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private |