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SDEngine
Game Engine
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#include <mouse_events.hpp>
Inheritance diagram for sd::MousePressedEvent:
Collaboration diagram for sd::MousePressedEvent:Public Member Functions | |
| MousePressedEvent (int button, int mods, bool repeat) | |
Public Member Functions inherited from sd::Event | |
| virtual | ~Event ()=default |
| virtual const char * | get_name () const =0 |
| virtual EventType | get_event_type () const =0 |
| virtual int | get_category_flags () const =0 |
| bool | is_in_category (EventCategory category) const |
Public Attributes | |
| int | button |
| int | mods |
| bool | repeat |
| int sd::MousePressedEvent::button |
| int sd::MousePressedEvent::mods |
| bool sd::MousePressedEvent::repeat |