SDEngine
Game Engine
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sd::KeyReleasedEvent Class Reference

#include <keyboard_events.hpp>

+ Inheritance diagram for sd::KeyReleasedEvent:
+ Collaboration diagram for sd::KeyReleasedEvent:

Public Member Functions

 KeyReleasedEvent (int key, int scancode, int mods)
 
- Public Member Functions inherited from sd::Event
virtual ~Event ()=default
 
virtual const charget_name () const =0
 
virtual EventType get_event_type () const =0
 
virtual int get_category_flags () const =0
 
bool is_in_category (EventCategory category) const
 

Public Attributes

int key {}
 
int scancode {}
 
int mods {}
 

Constructor & Destructor Documentation

◆ KeyReleasedEvent()

sd::KeyReleasedEvent::KeyReleasedEvent ( int  key,
int  scancode,
int  mods 
)
inline

Member Data Documentation

◆ key

int sd::KeyReleasedEvent::key {}

◆ mods

int sd::KeyReleasedEvent::mods {}

◆ scancode

int sd::KeyReleasedEvent::scancode {}

The documentation for this class was generated from the following file: