SDEngine
Game Engine
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sd::DestroyEntityCmd Class Reference

#include <commands.hpp>

+ Inheritance diagram for sd::DestroyEntityCmd:
+ Collaboration diagram for sd::DestroyEntityCmd:

Public Member Functions

 DestroyEntityCmd ()=default
 
 DestroyEntityCmd (Entity e)
 
void execute (EntityManager &em, CommandQueue &) override
 
void serialize (Serializer &serializer) const override
 
void deserialize (Serializer &serializer) override
 
- Public Member Functions inherited from sd::Command
virtual ~Command ()=default
 
virtual u32 get_type_id () const =0
 

Public Attributes

Entity m_entity
 

Constructor & Destructor Documentation

◆ DestroyEntityCmd() [1/2]

sd::DestroyEntityCmd::DestroyEntityCmd ( )
default

◆ DestroyEntityCmd() [2/2]

sd::DestroyEntityCmd::DestroyEntityCmd ( Entity  e)
inlineexplicit

Member Function Documentation

◆ deserialize()

void sd::DestroyEntityCmd::deserialize ( Serializer serializer)
inlineoverridevirtual

Deserialize command from buffer

Parameters
serializerserializer to read from

Implements sd::Command.

◆ execute()

void sd::DestroyEntityCmd::execute ( EntityManager em,
CommandQueue queue 
)
inlineoverridevirtual

Called when Apply() is called on the queue

Parameters
ementity manager

Implements sd::Command.

◆ serialize()

void sd::DestroyEntityCmd::serialize ( Serializer serializer) const
inlineoverridevirtual

Serialize command to buffer (networking and files)

Parameters
serializerserializer to write to

Implements sd::Command.

Member Data Documentation

◆ m_entity

Entity sd::DestroyEntityCmd::m_entity

The documentation for this class was generated from the following file: