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SDEngine
Game Engine
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#include <Command.hpp>
Static Public Member Functions | |
| static u32 | register_ (const char *name, u32 component_id=0) |
| static u32 | get_id (const char *name, u32 componentId=0) |
| static const char * | get_name (u32 id) |
Static Private Attributes | |
| static std::vector< const char * > | names |
| static std::unordered_map< std::string, u32 > | map |
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inlinestaticprivate |