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SDEngine
Game Engine
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This is the complete list of members for sd::CommandRegistry, including all inherited members.
| get_id(const char *name, u32 componentId=0) | sd::CommandRegistry | static |
| get_name(u32 id) | sd::CommandRegistry | static |
| map | sd::CommandRegistry | inlineprivatestatic |
| names | sd::CommandRegistry | inlineprivatestatic |
| register_(const char *name, u32 component_id=0) | sd::CommandRegistry | static |